The design for defining constraints for objects and story elements seems to be paying off in the design.
Today I contemplated the problem of a group set and text display. A “group set” here means a collection of 0 or more elements from a “group”, where a group is a well-defined, limited number of words. For example, the transportation group can contain “car”, “airplane”, “truck”, “skateboard”, “big pig”, and “foot”, while a specific person can have a group set containing only “car”, “foot”, and “skateboard”.
Each one of those items represents verbs and a range of values or chains of events. However, because a person may have multiple of those available, how does the story “choose” which one to use in a situation?
There are several answers to this, each of which depends upon the situation.
Read on...